Major Post Jam Updates
The team is excited to announce that for the past two months, we have been hard at work improving the game experience 🛠️ Here's what you can now do!
Maze Upgrade 🛣️
In the game jam, we used one predetermined maze with sharp corners that got players lost. Now...
- The fish path is more visible.
- The maze is randomly generated (with correct tiling too!).
Light Upgrade 🕯️
Light is such an important mechanic in our game, why wouldn't we upgrade it?
- Use left-click as well as E to summon lights.
- Summon light at the cursor position rather than the player position.
- Light illuminates with feathering and particle effects.
- Light slider and health merged into one, to easily tell the health you have left.
New: Focus Mechanic 💭
"The maze is so difficult!" We hear you. The devs decided to be nice and made a mechanic that helps you find your way!
By right-clicking or pressing F, you can sense your surroundings, to locate which direction the exit is at, and how far you are from the exit.
Not to say that it's a one-path solution.
Visual Updates ✨
It was hard to bring much flair within three days, but the devs wanted to tinker, and as a result, the game has...
- Post-processing flair.
- Silhouette against the clouds!
We aren't done 🔥
We still have a couple of mechanics we want to bring to the table. We're dedicated to improving this small game to the fullest, as it's a great learning experience for us too!
Thank you for following the development of Luminth.
Get Luminth
Luminth
Summon light to find your way out of the dark, dangerous maze. Avoid becoming a fish's snack!
Status | Released |
Authors | Raphaele Guillemot, Thomas Wang |
Genre | Puzzle |
Tags | artgame, Dreams, Horror, Ludum Dare 55, maze, Singleplayer |
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